VESSHIA KRAHVE
ADVENTURER/HUNTER OC from final fantasy xiv.
written by PHOENIX (she/they, 30+)

balmung, crystal dc discord + in-game
adventuring • seafaring • hunting • occult • character-driven • short & long-term
✓ walk ups. ✓ tells. ✓ dark rp. ✓ mature rp.
phoenix. 31. she/they. GMT+8.
[ Content Warnings ]
general standard rp etiquette and the willingness to have open & honest communication is both expected and required. both will be returned in kind. please inform me if i'm making you uncomfortable in some way — i'm pretty good at picking up on things but i may miss or misread a social cue. permissions no perma-injury or death without prior communication. please do not assume romantic/sexual attraction (from my muse) or a pre-established dynamic without prior discussion. dni general dni criteria applies. no queerphobia, no xenophobia, no underage, nobody who uses slurs that aren't theirs to reclaim, anyone who blurs the lines of ic/ooc, no f+ / 'futa' characters, etc. just be a generally decent person and we'll be okay. looking for casual themes. short and long term narratives. character driven narratives. one-shot interactions. adventurer/explorer themes. dark and mature themes. lore-abiding plots with flexibility. i'm pretty open to things, just hit me up and we'll see if we can figure something out. dynamics & ships i am open to dynamics of any kind, including but not limited to: (queer)platonic, familial, romantic, antagonistic, mentoring, and toxic/unhealthy dynamics. when it comes to romance, vesh is ambiamorous but polyamorous relationships require heavy discussion between all parties. erp i generally won't write smut with strangers immediately unless there's a huge amount of chemistry between muses or some level of ooc comfortability. i prefer to keep that kind of writing to friends only. i also prefer smut for the purpose of story, even in the case of one night stands.
note
i can get a lil distracted at times so please feel free to poke me with a tell if i'm taking too long to reply! on bad days, i might attend venues with friends but linger ooc — still you can feel free to check if my tag isn't up.i keep to writing vesshia in a way that allows for colloborative writing, but she is a complex and complicated character who can be difficult to interact with for various reasons. i absolutely expect you to write your character accurately in response to her actions. please do not feel as though you need to hold back if she's being too antagonistic, demanding, or any of the like. please let me know, however, if anything vesshia does breaches a boundary that you are not comfortable with ooc.additionally to be upfront, i do write vesh with the blessing of the echo, but this is never used or referenced without my roleplay partner's consent.and lastly, please be aware that vesh serves as my warrior of light character outside of roleplay! if you see things that don't look right on social media, this is likely why.about
as a heads up, i am chronically ill, neurodivergent & a full-time student. unfortunately, my periods of activity and ability to rp in game fluctuate wildly. discord rp is available to provide a somewhat more stable activity level. on top of that, this is a hobby and i am here to have fun so i ask for patience at all times. i might not always have the energy or muse for active writing constantly but i love throwing plot ideas and headcanons around still!i respect and adhere to canon where possible and i consider myself lore abiding but not lore strict and occasionally, i will adhere to headcanons that bend but not break lore to expand on the existing world and themes i wish to explore.
CONTENT | FREQUENCY / SEVERITY |
---|---|
sexual content | willing to write with chemistry |
violence & blood | may appear on occasion |
murder & death | may appear on occasion |
child abuse / neglect | mentioned in bio - may be referenced in writing |
alcohol / substance use | may appear on occasion |
cult themes & dynamics | may be referenced in writing - either historically or for certain hooks |
ritual sacrifices | may be referenced historically |
severe mental health issues | will appear in bio and writing |
spoilers | may appear in writing |
VESHA

STATS
NAME vesshia krahve NICKNAME/ALIAS vesh, vesha AGE early to mid 30s DATE OF BIRTH 4th sun / 3rd umbral moon (4th june) PRONOUNS she/they RACE/ETHNICITY keeper of the moon, miqo'te
BACKGROUND
PARENTS vurah (mother) SIBLINGS vurah'a (brother) AT WORK adventurer, hunter AT PLAY explorer, tinkerer BIRTHPLACE the black shroud CURRENT RESIDENCE wanderer AFFLIATIONS firelight trading company, the wolfsbane LANGUAGES eorzean common, huntspeak.
OTHER
PHYSICAL DISABILITIES / CHRONIC ILLNESSES
- impaired vision — an accident marred the skin surrounding vesh's left eye, limiting its vision. whilst she has some remaining, it's incredibly blurry and her peripherial vision is majorly affected. for reasons unbeknowst to her, her pupil has also lost colour over time. POWERS / ABILITIES
- the echo — a storm awoke vesshia to her echo, and since then, it has been a thorn in her side. haunted by empathetic flashes and visions of deaths she doesn't want to witness. (wip)
PHYSICAL
HEIGHT 4'11 BUILD athletic, toned, agile HAIR black, with aether-lightened streaks that she dyes. EYES heterochromia; right: pink. left: faded grey (previously amber). SCARS left eye. various combat scars. PIERCINGS ears, septum, others. NOTABLE enhanced hearing, tapetum lucidum, impaired vision in left eye
PERSONAL
POSITIVE TRAITS protective, loyal, observant NEUTRAL TRAITS independent, restless, sharp-witted NEGATIVE TRAITS wary, untrusting, hypervigilant, reckless LIKES strong drinks, sea shanties, campfires, open skies, quiet companionship, stargazing, forests at night DISLIKES unexpected touches, formal uniforms / polished armor, authority figures, empty promises FEARS cages — literal or figurative, trusting the wrong person, losing control SKILLS / HOBBIES exploration, map sketching, gear repair, lockpicking, pickpocketing, plant tending, tracking, infiltration.
IMPORTANT NOTES
wip
Born into the Krahve family, a reclusive and dangerous band of Keepers in the deeper shroud, all Vesshia's upbringing taught her was stealing, hunting and survival and secrets that she never speaks of. Her mother, the matron's fang — the right hand — desperate to escape the cycle and find a better life for her daughter fled the Shroud to Vylbrand's shores when Vesshia was still young. It was there they lived precariously, scraping by in the underbelly of the city and attempting to get their heads above water.Unfortunately, old habits die hard and by this point, Vesshia was full of them. The young miqo'te stole whatever she could get her hands on and ran with questionable crowds, believing them to be her allies and eventually trusting one with one of many secrets she'd been warned against ever sharing — her family name. This would serve as Vesshia's downfall and give her the first taste of betrayal as those "allies" soon turned on her, framing her for a crime she didn't commit and forcing Vesshia to flee once more, this time alone.
Vesshia would find her escape upon what appeared to be a merchant vessel, where she carved out a life among fellow undesirables, learning the ways of the seas and watching the horizon. She remained for years upon The Wolfsbane, until a vision gripped her during a stormy night at sea. Now haunted her with a piercing memory that was not her own, Vesshia was unmoored by the revelation she'd awoken with the echo. So, it was only then that she disembarked from the Wolfsbane to find a life beyond it. No longer choosing only survival, Vesshia began walking a new path: one forged by choice, not fear.

HOOKS
LOCALES
the local watering hole
adventurers' guilds
loitering around hunt boards
ul'dah or the goblet
port towns, dockside taverns and seaside markets
wherever her travels take her
ENGAGES
fellow adventurers and hunters
conjurers and field medics
old salts and seafarin' folk
wanderers, wayfarers and drifters
anyone who catches her eye
you, got a light?
avoiDS
authority figures
yellowjackets and wood wailers
nobility
the upper crust
nosy people with too many questions
charismatic leaders
HOOK ONE BLOOD IN THE UNDERGROWTH. • discuss before using.
Ever since her mother spirited Vesh away from The Shroud, the Krahve name has only grown in its infamy. And well, being born into a reclusive and dangerous hunter clan full of secrets and blood rites doesn't bode well for staying out of trouble to begin with. Unfortunately, despite all attempts to keep her surname close to her chest, it still has a way of getting around. Recognising her familiar features, or asking the right (or wrong) person might drag Vesha back into blood ties and into fueds, debts, or old rites she thought she'd left behind. Maybe you've got a grudge against her kin and now there's a Krahve standing right in front of you. HOOK TWO ADVENTURER FOR HIRE.
Though it started as a way to forge a new path for herself, adventuring has become a way of life for Vesh. She finds freedom in the work and will take almost any job, no matter how overlooked or underpaid. Guard duty, courier work, monster culling, tracking the lost through dangerous terrain, or more. if you've got a task on hand, Vesh is willing to take it on with few questions asked. That's not to say she'll turn a blind eye to crime though; if something smells too foul — she'll walk. Nonetheless, did you need some help? HOOK THREE WANTED WOMAN. • discuss before using.
The bounty has long since faded from city walls, yet Vesh still remains a wanted woman. Desperate attempts have been made to seal the case, bury the truth — or the lies — or even exonerate the one at the core, but nothing has ever truly laid it to rest. Rumours still swirl like smoke about a massacre, smuggled goods, and a young miqo'te who slipped away, the one to blame for it all, or so the stories say. It's been years since then and while few still remember the name and fewer still the face, the right bounty hunter, Yellowjacket, or bar patron could dredge it all back up. Is that you?
HOOK FOUR CHASING THE TIDE.
Vesshia spent years at sea aboard The Wolfsbane as part of a rough-and-tumble crew and eventually one not so rough-and-tumble (once it was under Koret's full control, that is), sailing under sun and storm alike, and earning her keep with needlepoint daggers, a sharp tongue and an even sharper eye. It's been years since then but she still watches for the storm and hums old sea shanties under her breath, and you may find her at port towns, dockside taverns, or seaside markets, bartering with the traders or watching the waves roll in. Ask the right questions, and you might just get a story. If nothing else, you might both bond over being a lover of the sea. HOOK FIVE ECHO-SIGHTED. (WIP sorry!)
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These hooks exist as a springboard for ideas and potential interactions but if none of them interest you, you've got a different idea in mind, or you wanna throw something else at the wall and see what sticks, please reach out to me. I would absolutely love to toss around ideas and figure out ways for our characters to connect.
RUMOURS
more to come soon !
COMMON EASILY OVERHEARD.
🗨 "That one with the blinded eye? Heard she's a tracker who never misses a trail."
— Chocobo Handler.
🗨 "She carries herself like she's expecting a knife in the back. Like she knows what it feels like."
— Grizzled Adventurer. UNCOMMON RIGHT PLACE, RIGHT TIME.
🗨 "Saw her patch up a wounded beast, just to let it go. Said it wasn't meant to die that day."
— Wide-Eyed Hunter.
🗨 "Wasn't she from a clan out in the woods, all matriarchs and blood rites. Krah-something? Sh! Not so loud."
— Retired Wood Wailer.
RARE DISCUSS BEFORE USING.
🗨 "They say the Krahve blood runs lunar and cursed. If you meet her eyes during a full moon, best not to blink."
— Superstitious Fisher. PC RUMOURS MESSAGE TO SUBMIT YOUR OWN.
🗨 "You got a rumour or something you want to say?"
— Your name here.